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Entity Component System

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Architectural pattern common in game engines. Entities are IDs, components are plain data attached to entities, and systems encode behavior by operating on entities that have a given set of components. Used by the Kotlin roguelike framework driven from Ruby in the Game Hunter lightning talk.

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architecture
about
Entity Component System concept
Game is structured with entity-component-system

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Created in
wroclove.rb 2023 Lightning Talks 2026-04-17 22:11
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