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Punch Card Programming

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1960s workflow in which programmers wrote code on paper, handed it to someone who punched it onto cards, handed cards to a computer operator who ran the batch, and received printed results by traditional mail — producing a feedback loop measured in days (hours if lucky). Used in the talk as the historical baseline and as an analogy for modern developers who never run their own code and rely on others (reviewers, CI, ops) to execute it.

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Punch Card Programming concept
Uses the 1960s punch card workflow as the historical baseline for the feedback loop.

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